![](https://unityassetlab.com/wp-content/uploads/2023/12/Sci-Fi-Shader-Pack.png)
Sci-Fi Shader Pack is designed for use in projects of the distant future, where large-scale battles of cyborgs take place and spaceships fly.
NEW! Added URP shaders (except outline and Xray)
NEW! Added HDRP shaders (except outline and Xray)
NEW! Opacity (albedo alfa)
NEW! Emission map added
NEW! Color data is saved when switching shaders
NEW! Added shaders with not global variables
Sci-Fi Shader Pack is a pack of shaders that will help you in creating your game.
Supported Platforms:
All platforms
Asset contains:
Displacement
Dissolve
GostDepthFade
GostDetails
GostStandart
GostUnlit
Hologram
HologramDepthFade
HologramDepthFadeDisplacement
HologramFresnelColor
HologramTriplanar
Outline
Sci-Fi
XRayOutline
If you need a draft of previous versions, please email me.
Feedback (suggestions, questions, reports or errors):
SomeOneWhoCaresFeedBack@gmail.com
!! You need to unpack the required package for your project’s render type. Packages are stored in a folder Sci-FiShaderPack / Assets
The shader was created using Amplify Shader Editor(1.7.7) and upgated to (1.8.9).
To control dynamic shaders use structure:
Shader.SetGlobalFloat(“__name__”, FLOAT);
Or if not global shader:
this.GetComponent<Renderer>().material.SetFloat(“_name_”, FLOAT);
Where __name__:
_ShaderDisplacement
_ShaderHologramDisplacement
_ShaderDissolve
_ShaderSciFi
“If You Want To Use This Assets in Your Game, Make Sure To Buy a License From The Author.”
Download Unity Assets Free for Learning purpose. Sci-Fi Shader Pack v1.6 (Latest version)