![](https://unityassetlab.com/wp-content/uploads/2023/12/Realtime-Hair-Tutorial.png)
In this tutorial I explain a very flexible, non destructive way of creating hair textures. We cover creating the hair primitives within Xgen, tuning the hair shader, rendering within Arnold, card setup and material creation within Marmoset. The hair model, textures and marmoset scene are included with the purchase.
you control the polycount, and the material settings in the same component : Shape, colors, density, wave, bounciness…
The fur generator is really easy to use, you can draw the fur on the model !
Generate your own hair texture with the included generator. Automatic generation of diffuse, normal, ao and Specular/aniso. You can change the settings and apply them in no time!
For each layer, hair strands are packed into a single mesh. Motion is computed by GPU, it’s very fast!
“If You Want To Use This Assets in Your Game, Make Sure To Buy a License From The Author.”
Download Unity Assets Free for Learning purpose. Realtime Hair Example by Adam Skutt v1.0