![](https://unityassetlab.com/wp-content/uploads/2023/12/Obi-Cloth-300x200-1.jpg)
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
Available for Windows, Mac, iOS and Android.
Links
Obi Website
Community and Support Forum
Features:
– Unified solution for character clothing, regular and tearable cloth.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, only use the constraints your cloth needs.
– Per module adjustable solver iteration count.
– Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!
– Balloon physics trough volume constraints.
– Independent stretch and bend constraints.
– Cloth is attachable to rigid bodies.
– Cloth can collide with itself and other cloth pieces.
– Physically based aerodynamics model.
– Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures…don´t ever leave Unity when authoring cloth.
– Supports all standard Unity colliders.
– Automatic camera culling.
– Easily extensible and modular architecture
“If You Want To Use This Assets in Your Game, Make Sure To Buy a License From The Author.”
Download Unity Assets Free for Learning purpose. Obi Cloth v6.5.4 (Latest version)