![](https://unityassetlab.com/wp-content/uploads/2024/01/rainshader.webp)
Raindrops are generated automatically, and each raindrop falls at a random rate, preserving any visible repetition.
Move and rotate opaque or transparent objects where you want in your environment, the raindrops will always fall down.
- HDRP support.
- PBR Metallic Workflow.
- Mask map : Metallic, Ao, Height map and Smoothness channel-packed Textures.
- Height map support.
- Designed for static 3D objects.
- Auto-generated Rain Drops.
- Full control over the appearance of the raindrops (Intensity, amount, size, speed, noise turbulence, normal intensity, smoothness).
- Random speed for each rain drip line.
- Rain drip lines are projected using world space coordinates.
- Full control over the drops left by the dripping raindrops (Intensity, amount, size, speed).
- Additional reflection control on the rain drops (Color tint, intensity, blur).
- Transparency and refraction.
“If You Want To Use This Assets in Your Game, Make Sure To Buy a License From The Author.”
Download Unity Assets Free for Learning purpose. Wet Shaders : Rainy 3D Objects v1.0