![](https://unityassetlab.com/wp-content/uploads/2023/11/Burning-Shader.png)
NEW! Added HDRP 10.0 shaders
NEW! Added HDRP shaders
NEW! Added non-global shader variations
NEW! Added URP shaders
Burning Shader is a shader that will help you in creating your game.<br>
The asset contains 20 variations of the main shader to optimize and select the visual display depending on your tasks and needs.
Supported Platforms:
All platforms
Asset contain:
– 20 variations of shader (mettalic or specular color, calculations in local or world space, with or without detail albedo, triplanar mapping and their variations)
– particle systems of burning (fire, embers, smoke, distortion)
– script for burning control
– models and textures (were taken from a free asset Viking Village by UNITY TECHNOLOGIES from Unity Asset Store for demonstration purpose)
To control burning process use “Shader.SetGlobalFloat(“StartBurning”, FLOAT)” and “Shader.SetGlobalFloat(“StopBurning”, FLOAT)”, where FLOAT is a number from 0 to 1 (off and on respectively).
If you want to change the burning of each object separately, then use non-global shaders.
“If You Want To Use This Assets in Your Game, Make Sure To Buy a License From The Author.”
Download Unity Assets Free for Learning purpose. Burning Shader v1.3.3 (Latest version)